It doesn't help that the Werehog has terrible controls. Now, there are some powerups scattered around in the breakables (which get in the way of you seeing what's going on), but while you're hunting for them, near the edge, guess what attack he keeps doing? He tore through all 5 of my remaining lives that way, then the game happily slapped a "GAME OVER" in my face, and all my progress through the level was gone. You just fall into that green Superman 64 Kryptonite fog and start over again. Let's repeat, if he hits you right once, you're completely fucked, "It's no uuuuse!" style. You see, if he knocks you down in any way, then he usually does his little shockwave jump, and before you can get up again, he knocks you off the building and kills you. That's when I discovered the neat trick of that area. The game set me right back at the start of the golem fight, with no Unleashed energy. I went on, and eventually flubbed a crappy jump right before a checkpoint. I used my Unleashed gauge, tore him down to half-health, then QTEd him to death. I got to a point where there was a single golem on top of a building. They can injure you by just being close to them, your shield can be drained in a single casual swipe, and they can knock you further back while you're already knocked down.Įxample: Right before I started writing this, I was playing in Empire City.
Those huge golems are so much more fatal than on the Wii, for example. You're drowned in robots and creatures and golems and wizards who will be constantly taking shots at you, and who do annoying things like constantly turtle, switch to long-range weapons while off-screen, or just generally beat the hell out of you without much chance for respite. Mechanics that are slow-and-steady on the Wii version force you to rush on the 360 side, such as hanging from enemies or jumping from poles or shifting around blocks while enemies shoot at you. It's amazing that they would even begin to consider this a kids or family property when they're making the game this tough. The Werehog stages, on the other hand, quickly become frustrating almost from the get-go, and usually on purpose. And the Sonic stages on 360, at least the default ones, aren't usually that bad, although I suspect they're getting there. I had a few troublesome spots in the Wii version, but it was generally acceptable. It's strange how Dimps took the blueprints, and made a better game out of the Wii version with less content than the 360 side did, the latter adding pounds and pounds of useless extra padding, forgetting to polish the edges and streamline to make things really work.įirstly, the 360 version is frustratingly hard, and needlessly complex.
I made some progress, had some things distract me for a while and put it aside, but the past few days I've been trying to crack back into it, and it's pissing me off badly at every bend.
I just wasn't prepared for the sheer amount of bullshit one would have to deal with. I bought the 360 version early this year, because I knew the Wii version was abbreviated and some of the extra Sonic stages I saw in videos looked entertaining. I still would, because Dimps made a decent game out of it. I generally enjoyed it, defended it, et cetera. TSSZ News will work to confirm these numbers and find something a bit more concrete in the coming days.īeware, massive TL DR block of bitching ahead.Ī while back I played through and beat the Wii version of Unleashed, and some of the secret missions. If these numbers hold, it would show significant ignorance by gamers and consumers toward an overwhelming amount of reviews and press that, at best, gave lukewarm reception to Unleashed.
The PS3 version is trailing behind in sales with 350,000, and the PS2 is right behind its next-gen counterpart with 340,000. The XBOX360 edition follows with about 480,000. It is the Wii version selling out the most, according to the site, with approximately 830,000 units sold. Their data shows that Sonic Unleashed, across all platforms, has hit the 2 million mark for salesand thats well before the next-gen version hits Japanese shelves.
At present, the best data anyone has to go off of is the continuing updates going on at ********.com.
At best, its been a chore trying to get hard sales data for Sonic Unleashed in terms of quantity sold.